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Skyrim Crazy mind. Passage of the quest Crazy Mind Skyrim Skyrim how to wake up Pelagia

Skyrim Crazy mind.  Passage of the quest Crazy Mind Skyrim Skyrim how to wake up Pelagia

crazy mind(orig. The Mind of Madness) - Daedra Prince quest in the game The Elder Scrolls V: Skyrim.

Brief walkthrough

  1. Talk to Dervenin;
  2. Gain access to the Pelagia Wing;
  3. Find Mr. Dervenin;
  4. Talk to Mr. Dervenin;
  5. Heal the Mind of Pelagius:
    • restore Pelagius' confidence;
    • save Pelagius from nightmares;
    • heal Pelagius from paranoia;
  6. Return to Sheogorath.

Walkthrough

Talk to Dervenin

The Mind of Madness 001
The task is issued by the impoverished mad Bosmer - Dervenin. You can meet him in Solitude, where he wanders alone in the Blue Palace area. He constantly mumbles something about his master under his breath and complains that no one wants to help him, everyone turns away.

If Dovakin takes pity and asks the unfortunate man what he needs, then the madman will confusedly tell that his master went to the Blue Palace to spend a vacation there with his friend, after which he got stuck between the worlds. At the same time, not a word will be said about who is the owner of Dervenin. But, according to the vagabond, he himself and some people long for the return of this gentleman.

Dervenin tried to get into the palace himself, but the courtiers and servants laughed at him, and the guards kicked him out. Since he cannot get inside on his own, he asks all passers-by to help him in this matter.

If our hero decides to help the poor fellow, agreeing to at least go to the palace and try to figure out this nonsense, then Dervenin will surprise and confuse even more. For some reason, he will give part of the human skeleton, namely the pelvic bone, while saying that it will come in handy, and he will advise starting the search for his master from the Wing of Pelagius.

Well, now that the decision has been made, we must go to the Blue Palace.

Gain access to the Pelagia Wing

The Mind of Madness 002
In the palace, in order not to disturb Jarl Elisif the Beautiful with all sorts of nonsense, we turn to her steward, Folk Firebeard. After listening, he will notice that the wing in which the twelfth emperor of the Septim Empire once lived, Pelagius III, also called the Mad, has long been closed and has not been visited by anyone, and he will advise you to quit this business.

If Dovahkiin has already carried out some assignments of Folk and has earned some reputation in the palace, then the steward may still be able to be persuaded to give out the key to the Pelagius Wing. Otherwise, you will have to turn to the workers of the broom and rag, the local maids Una or Erdi. The girls are much simpler than the wise Jarl's steward, so they will believe the lie that Folk sent our hero to the Pelagius Wing, and will easily part with the cherished key.

Find Mr. Dervenin

Looking around in the Pelagius Wing, one might think that Dervenin, after all, is completely crazy. There is chaos and devastation, typical for premises in which no one has been for decades. Everything around is covered with a layer of dust, the corners and the ceiling are densely covered with cobwebs, in some places bearded moss grows on the walls, and furniture and household utensils are lying around anywhere. But since the hero has gone so far, it is still worth making sure that the wing is completely uninhabited. We'll have, clearing the way in the web, climb to the second floor.

Here, the already doubting investigator is waiting for the same picture, but before he has time to reach the middle of the corridor, everything around will suddenly fade and the environment will change dramatically. Dovakin will suddenly find himself in a strange place - a foggy, dead forest - and will witness a phantasmagoric picture: there is a set table in the clearing, and two people are having a casual conversation and drinking tea. One is dressed in rich clothes, and the second - a strange subject - in something colorful and completely unimaginable.

Talk to Mr. Dervenina

The Mind of Madness 006
Approaching the table and listening to the conversation, it becomes clear that the rich man is none other than the long-dead emperor Pelagius the Mad, and the strange one is Sheogorath himself, the Daedric Prince of Madness! What an unexpected twist! Having finished the conversation, Pelagius will leave, disappearing into the cloud of the portal, and Sheogorath will finally turn his attention to the modest person of our protégé. After weighing all the facts, the Dragonborn guesses: Sheogorath is the master that Dervenin is waiting for!

After hearing the story of Dovahkiin, the Lord of Madness admits that he really has already been visiting this unusual place, which is the embodiment of what is left of the dead sick mind of Pelagius III. But Sheogorath would not have been one of the Daedric Princes if he had just agreed to leave here. He sets a condition: our hero must independently find a way out of the Madman's Mind. And for this you need to restore the destroyed mind of the emperor. Moreover, neither weapons nor spells can be used here. As a solution to all possible problems, the Dragonborn will be given a Daedric artifact - the staff of Wabbajack! Well, you'll have to play psychotherapist.

Heal the Mind of Pelagius

The mind of Pelagius is tormented by three pathologies that our hero will have to heal: low self-esteem, nightmares and paranoia. The same number of roads marked with arches go in different directions from the central clearing. Which one to choose first is up to you.

Restore Pelagius' Confidence

The Mind of Madness 009
Traveling to the southeast, the protagonist will soon witness the following scene: a large Wrath in the form of a soldier of the Imperial Legion, beating up a tiny Confidence, which looks like a miniature version of Pelagius. To help Confidence and restore it, you need to use Wabbajack to reduce Anger, and then increase Confidence.

After repeating the procedure, the ghosts of Doubt will come to the aid of the decreased Anger. There are two of them, and if they get to Confidence, they can reduce it again. We won't allow it! We use Wabbajack on them, after which Doubts and Anger disappear, and Confidence is considered restored.

Save Pelagius from nightmares

The Mind of Madness 013
The northwestern path will lead our newly minted psychiatrist to a clearing covered in red haze, in the middle of which there is a bed. Another facet of the emperor's destroyed psyche, Pelagius the Tormented, sleeps in the bed. Tormented, I must say, by those same nightmares.
  • Since there is nothing else in the clearing, there is nothing left to do but apply Wabbajack on a sleeping patient. Immediately after this, the embodiment of the first nightmare will appear - the wolf. The animal will immediately rush to Pelagius, so you need to have time to hit him from the staff, after which the wolf will turn into a goat.
  • Further, without delay, you need to use the Wabbajack on Pelagia again. The next nightmare will be a bandit clad in armor. He will immediately rush to the sleeping one, but the goat himself will attack him! It is necessary to prevent Pelagius from being hit too many times and prevent the goat from being killed. After using the staff, the bandit will turn into a young little Pelagius.
  • The next nightmare will be a fortuneteller, who, under the influence of Wabbajack, will turn into a passionate maiden from the youth of Pelagius.
  • Further, the irrepressible fantasy of the patient will give birth to a fiery atronach. The atronach will immediately be turned into a bonfire in the middle of the clearing.
  • The last nightmare will be the dragon priest. After using the staff on the priest, the latter will turn into a treasure chest not far from the fire, and Pelagius the Tortured will finally wake up, joining the idyllic picture: a passionate maiden and little Pelagius are playing with a goat near the fire and the chest. Nightmares healed.

Heal Pelagius from paranoia

The Mind of Madness 026
On the gladiatorial arena, to which the last, northeastern, path leads, two thunder atronachs fight, and on the opposite side of the box, in the company of a pair of bodyguards, another side of the psyche sits - Pelagius Suspicious.

Using Wabbajack on atronachs will not end in anything. They will simply invariably transform into atronachs of other elements. Therefore, the logic is simple: use the staff on the audience. Clicking on one of the bodyguards will cause both of them to turn into wolves and bite the paranoia, that is, Pelagius the Suspicious, after which all three will disappear. The emperor's mind has now been fully restored!

Return to Sheogorath

The Mind of Madness 027
Upon his return, Sheogorath, in his repertoire, will meet Dovakin with a remark: “ No, well, do you have to come and distract? I'm busy making fish sticks. Here you need a subtle state of mind! However, he then admits that our hero fulfilled his part of the deal.

Without delaying the matter, the Prince of Madness gathers himself, listing what he could forget: “ Well, let's check, I didn't forget anything? Cloth? Eat. Beard? Eat! Baggage? Baggage! Where do I put my luggage?» The “baggage” that turns out to be Dervenin will not be long in coming.

After a brief dialogue, the servant and master will immediately leave for the Shivering Isles, but before that, Sheogorath will say to the Dragonborn: “ As for you, my little mortal henchman... You can keep the Wabbajack. As a sign of my... Oh, just take this filth away!»

After that, our hero will again find himself in the middle of the corridor on the second floor of the Pelagius Wing. Everything, the task is considered completed and, finally, you can wear your usual clothes. But do not rush to leave! It is necessary to reach the end of the corridor and go down to the basement. There, on one of the boxes, there is a textbook "Feast of Thieves" ("Hacking").

finds

  • Daedric Artifact, the Staff of Wabbajack is a quest reward from Sheogorath.
  • The textbook "Feast of Thieves" ("Hacking").
  • Taz Pelagia - after completing the quest, it ceases to be a quest item and can be sold or left for the collection.

Notes

  • In the Mind of a Madman, Dovahkiin automatically equips rich clothing, rich boots, and rich headwear. In this outfit, he will have to flaunt until the end of the task, because until he returns to the Blue Palace there will be no way to take it off.
  • While Dovakin is in the Madman's Mind, inventory, magic and the world map will be closed for use.
  • Upon returning to Nirn, everything that was found in the Mind of the Madman (utensils, food, insects), as well as the clothes in which Dovakin was there, will remain.
  • In a conversation with Pelagius, Sheogorath makes a large number of references to events The Elder Scrolls IV: Oblivion, hinting that he has absorbed the memories of the Champion of Cyrodiil.
  • The passionate dream maiden Pelagius has a male voice.
  • The first meeting with Sheogorath takes place during a tea party in the middle of the forest. This is a reference to Lewis Carroll's Alice in Wonderland.
  • In the original, the quest was longer, but for unknown reasons it was cut down.

Bugs

  • PC 360 PS3 If you hit Pelagius the Tortured on the path of nightmares, he will wake up and get up, but then fall asleep again.
  • PC 360 PS3 Wabbajack may not work on attackers, making the quest impossible.
    • Solution: hit Pelagius before the enemies.
  • 360 It happens that no one in the Blue Palace gives out the key to the wing of Pelagius.
  • PC 360 PS3 Sometimes, after talking with Sheogorath at the end of the mission, he may not teleport Dovahkiin back.
    • Solution: talk to him again.
      • 360 After that, Dervenin is teleported to the Madman's Mind. If at this moment you accidentally hit him with your fist, then all dialogues will be skipped, and Dovakin will teleport to the corridor of the second floor of the Pelagius Wing.
Warning-icon Important: if this is done, then Dovakin will be assigned a reward of 40 septims in Haafingar (even if he is in the Mind of the Madman), and after returning to the Blue Palace of the protagonist, the guards will try to detain him.
  • 360 PS3 Fast running the Pelagius Wing to the teleport zone in the Mind of a Madman may cause a loading failure.
  • 360 PS3 Sometimes a dragon can appear in the Mind of a Madman. If this happens, you should load the last save. ( fixed in patch 1.9 beta)
  • Opponents can sometimes say the phrase: " Skyrim for Nords!»
  • PC 360 PS3 When approaching the teleportation zone in the Mind of a Madman in the Wing of Pelagia, the game may freeze.
    • Solution: unequipped items and use the third person mode.
  • PC At the beginning of the quest, Sheogorath can give out a staff with zero charge, and as a result it will be impossible to use it.
    • Solution: loading the last save or using the console command tgm (god mode). In this mode, the magic weapon's charge is not consumed upon use, and the staff functions normally.
  • After completing part of the quest to rid Pelagius of nightmares, the red haze may not disappear. After completing the quest, this effect can be observed even on the streets of Solitude.
    • Solution: make a fast travel to any open location.

Quest stages

To go to a certain stage of the quest, enter in the console:

Setstage DA15 stage

where the stage parameter is a number, the stage of the quest (all stages are listed below).

Crazy Mind (ID: DA15)
StageDiary entry
10 Dervenin asks me to talk to his master about returning from vacation. To do this, I need to get to the Pelagius Wing in the Blue Palace.

(Log entry): Gain access to the Pelagius Wing in the Blue Palace.

45 (Quest updated): Use the key and enter the Pelagius Wing.
50 Dervenin asks me to talk to his master about returning from vacation. His master must be somewhere in the Pelagius Wing in the Blue Palace.

(Log entry): Find Mister Dervenin in the Pelagius Wing.

100 Dervenin wants his master Sheogorath to return from vacation. I managed to find Sheogorath, and he transferred me to the mind of Pelagius. If I can find my way home, Sheogorath promised that he too would return.

(Log entry): Escape Pelagius' mind with Wabbajack.

150 (Quest updated):

To start this quest, head to Solitude. There, not far from the College of Bards or the Hall of the Dead, you will meet a man of no fixed abode, whose name is Dervenin. He will complain to you that his master somehow went to the Blue Palace to drink tea with his friend, but has not returned since then. As a necessary thing to get to the place where they drink tea, Dervenin will give out a basin to Pelagius. Hardened fans of the series should immediately guess who these two friends from the palace are.

If you are determined to complete the task, then you need to find the key to the closed Pelagius Wing in the Blue Palace. There are several ways to find it:

  • Complete the big quest "The Man Who Cried the Wolves", which begins with a conversation between Jarl Elisif the Fair and Faulk Firebeard. After that, Folk will give you the key.
  • Talk to Erdi - an ordinary maid. Persistently ask her for the key, and she will give it to you.
  • Talk to Una. It doesn't even need to be convinced.

Opening the door, you will pass into cobwebs and do not represent anything interesting premises. The same ruin and desolation reigns on the second floor, but when you go a little further, the environment around you will change dramatically, and in a moment you will find yourself in some kind of Daedric plane.

In the middle of a dark grove with stone arches stands a table stuffed to overflowing with food, at which two men sit. If you want to secure your presence here with a sharp sword or a thunderstorm in your sleeve, then nothing will come of it: you are unarmed in this place. The only thing you can do is go to the table and listen to what the two people sitting at it are talking about. It turns out that one of them is the mentally unstable Emperor Pelagius III, and the second is the Daedric Prince Sheogorath.

Talk to Sheogorath. After a short conversation, he will hand you the Wabbajack staff and offer you to walk around and complete three tasks behind each of the three stone arches.

Behind the first archway you will see a bed standing in the middle of a clearing. Sleeping in the bed is none other than Emperor Pelagius III. Use the staff on his staff to cause his "nightmares" and then use the staff to turn them into peaceful "dreams". When you succeed, use the Wabbajack on Pelagius again, and then turn the "nightmare" into a "dream". And so on until Pelagius wakes up.

In another clearing, you will witness an unequal battle between the giant "Wrath" and the dwarf "Confidence". Work on "Anger" to reduce it, and on "Confidence" to raise a dwarf. In this case, “Doubt” may also appear, which will take one side of the battle, then the other.

Paranoia Pelagia

Behind the third arch is an arena where two atronachs fight. One of the atronachs periodically transforms into ice and fire, and the second can be reincarnated by you yourself. But this will not lead to any result - creatures can fight forever. Influence the staff on the guard of Pelagius, who is sitting just opposite you. The guards will turn into wolves and drive your opponent away.

So, this is the Daedra Sheogorath quest.

The quest is taken from the "beggar" madman Dervenin. He walks next to the Blue Palace, but you need to contact him to get the quest.

So, the quest has been received (and with it the "pelagium of Pelagia", which makes it possible to go further).

1. We leave for the Blue Palace and approach there either the Firebeard (the manager of the thane), or, if the quest for the bandits has not yet been completed, one of the maids.

3. You can only go in one direction in this room and you cannot get lost. We pass the place where the bar counter used to be, perhaps you will knock down the web there and go further along the corridor.

4. We are teleported to a location called "Mad Mind", that is, just like the quest.

5. We listen to the conversation of Pelagius and Sheogorath, have a conversation with the Daedric Prince and go to look for a way out of this crazy mind.

6. We have three directions, according to the problems with the mind of the emperor. This is the path of nightmares, the path of paranoia, and besides, the path of self-hatred.

7. Choose a route: let's say the first path is the path of nightmares.

7.1. To defeat the nightmares of Pelagius, it is necessary with the help of Wabbajack (a staff received from Sheogorath) to destroy all obstacles to peaceful sleep. How to use the staff itself, I think you know. Sequence of actions: "Go to the bed, shoot Pelagius, turn 180 degrees, shoot the wolf (he will turn into a goat), shoot Pelagius, turn left, shoot the leader of the bandits (he will turn into little Pelagius), shoot Pelagius, turn from the bed to the right, shoot the fire atronach (preferably so that the goat does not have time to die), return to Pelagius (shoot), turn left, shoot the Dragon Priest.

We pass the way to the end and see how big Anger beats tiny Confidence. You need to first decrease Wrath, then increase Confidence, then decrease Wrath again, and increase Confidence again, and then hit a couple of spawned ghosts once before they decrease Confidence. If this happens, they will have to be hit more times and Confidence will also need to be increased. All changes with dimensions are made using the same Wabbajack.

7.3. Path of paranoia.

We arrive at the arena where a pair of atronachs (who are called Thralls) are fighting. There is our atronach, there is Pelagia. To complete this task, you need to shoot the staff at the Bodyguards (the guys who sit on either side of the still insane emperor), and not at the atronachs. Wabbajack is affecting his atronach, but we shouldn't care about that in any way. They will first turn into wolves, and then disappear.

7.4. We return to Sheo and continue the dialogue.

8. We are waiting for the end of the conversation and with the words "Ta-ta!" we are thrown back into Pelagia's wing.

The quest is over, the reward for the quest is the staff of Wabbajack. The effect is unpredictable.

The most common effects are: "lightning strike", "flame", "freeze", "strong healing (up to 75 health points)", "turn into a rabbit/chicken/spider", "summon hostile dremora", which will first kill the target of the spell, and then try and

Getting a job

To start the quest, head to the city of Solitude. Right next to the Blue Palace, a Bosmer named Dervenin will be wandering around, mumbling nonsense phrases and asking for help.

If you start talking to him and offer your help, then Dervenin will tell the story that his master went to the blue palace, but got stuck between the worlds. Bosmer's independent attempts to find the master in the blue palace were unsuccessful, since no one believes him.

Agreeing to help, Dervenin will give you an incomprehensible pelvic bone, saying that it will come in handy at the right time. The Bosmer will also offer to start the search for the master from the Pelagius Wing in the Blue Palace. After that, the quest "Mad Mind" will officially begin, and you yourself need to find the master by sneaking into the palace.

Key to Pelagia's Wing

Having taken the task, we go to the Blue Palace and find out that the Pelagius wing is closed from all outsiders. To get the key, we go to the manager Folk, who usually stands near the throne. During the conversation, Folk will tell you that Emperor Pelagius the Mad lived in this wing. In fact, the Pelagius wing is a cursed place, which is why entry is prohibited there. If you can convince Faulk, he will give you the key and access. If unsuccessful, we go to the maids Erdi and Una, who will gladly give the key if you say that Folk ordered so.

In the wing of Pelagius

When you open the door to the wing, you will find rooms covered with cobwebs and moss, with scattered furniture and things. Cutting through the web and climbing to the second floor, you abruptly move into the other world.

In general, the world is a bit like Skyrim, but the fog and incomprehensible effects make it clear that you are definitely not in your world. Walking a little further, you can see a table and two people sitting. The Nord, dressed in rich clothes, will turn out to be Pelagius insane, and the other is none other than the lord of Dervenin - the Daedric Prince Sheogorath.

Next, Sheogorath will ask you to heal the mind of Pelagius, since only after that you can leave this world, which is the mind of the "mad emperor". To heal the mind, you must rid Pelagius of three ailments: Nightmares, lack of confidence and paranoia.

Getting rid of uncertainty

In the southeastern part of the map, you will notice an unusual battle between Anger and Confidence. Unfortunately, Wrath is much more than confidence and therefore you must reduce it with the Wabbajack staff. When anger and confidence are of the same height, two ghosts of doubt will enter the arena. Don't let doubt get to confidence by using the magical properties of the staff. When confidence is saved, return to the table and set off on another path.

Getting rid of nightmares

In the northwestern part of the map, you will see Pelagius the Exhausted sleeping in a bed. Use the staff on Pelagia and wait until the wolf is near him. Use Wabbajack to turn the wolf into a goat and use the staff again on Pelagia. Next, a bandit will appear, but the goat will stop him, but you just need to control the situation.

Thus, using the staff on Pelagia, more and more dangerous opponents will appear, which must be turned into peaceful creatures. For example, the witch who appears next will turn into a girl thanks to the staff, the fiery atronach will become a fire in the middle of the clearing, and the dragon priest will become a treasure chest. After that, Pelagius will wake up and, not noticing anything terrible, will be healed of nightmares.

Healing from paranoia

In the northeastern part of the map there will be an arena in which two atronachs fight. In the stands sits "Pelagius the Suspicious" and two bodyguards. Using the staff, turn the bodyguards into wolves, after which they will attack Pelagius and thereby kill Paranoia.

Return to Sheogorath

Thus, having healed Pelagius, you can return to the Daedric Prince. After completing all the conditions, Sheogorath will go to the Shivering Isles with Dervenin, and you will receive the staff of Wabbajack as a reward.

Summing up

Now you know the entire walkthrough of Skyrim's crazy mind. As already mentioned, the best reward for you will be the staff of Wabbajack, which has an unpredictable effect when using it. Also in the Pelagius Wing you can find the book "A Feast of Thieves" that increases the lockpicking skill. Good luck!

News

crazy mind

Guide to Skyrim. Passage of the quest "Mad Mind"!

In Solitude there is a strange beggar named Dervenin. If you talk to him about what he needs, he will ask you to talk to his master, who went to the Blue Palace, to the closed wing of Pelagius, to drink tea with his friend, whom he has not seen for the last 200 years.

This gentleman, whose name Dervenin does not name, is clearly not quite a person, since he has been living for so many years, in addition, he rules over some two empires in our minds, while everyone knows him, but does not glorify him. Dervenin gives us Taz Pelagia, without which it is impossible to get into the closed wing.

We go to the Blue Palace and talk with the maid Erdi that we need to get to the Pelagia Wing and specify that Folk asked us to check it. She gives us the key with which we open the door to the right of the exit from the palace. We find ourselves in a room where no one has cleaned for a long time, there is a mess and cobwebs everywhere. We go to the left and go up. We walk along the red carpet and find ourselves in a different reality.
Skyrim #090 - Crazy Mind

Our Dovakin is already dressed in rich clothes, and the inventory becomes inaccessible. We observe the oil painting: Sheogorath indulges in tea drinking while talking, sitting at the table with Pelagius the Mad in the bosom of nature. Sheogorath tells Pelagius all sorts of nonsense, which he hears not for the first time, then Pelagius disappears.
Skyrim MAD MIND LEGENDARY WABADJEK STAFF

We speak with Sheogorath. It turns out that Sheogorath is the Daedric prince of madness, and we are inside the mind of Pelagius. We explain to him the essence of the matter, that we are here to recall him from vacation, because of which the people of his empire suffer. Sheogorath agrees, on the condition that we find a way out of the mind of the crazed, long-dead monarch Pelagius III. Sheogorath hands us the staff of Wabbajack and invites us to look around. We see three signs in front of us. You can go in any direction.